﻿/* SCE CONFIDENTIAL
$PSLibId$
* Copyright (C) 2010 Sony Computer Entertainment Inc.
* All Rights Reserved.
*/

void main(
	float3 aPosition,
	float4 aColor,
	float2 aTexCoord,
//	uniform float4x4 wvp /* : BUFFER[0]*/,
	out float4 vPosition : POSITION,
	out float4 vColor : COLOR0,
	out float2 vTexCoord : TEXCOORD0)
{
//	vPosition = mul(float4(aPosition, 1.f), wvp);
	vPosition = float4(aPosition, 1.f);
	vColor = aColor;
	vTexCoord = aTexCoord;
}
